Update on Khora's Whipclaw LOS no damage bug

Forum link: https://forums.warframe.com/topic/1242433-whipclaw-line-of-sight-checks-report-false-negatives-in-level-geometry/?tab=comments#comment-12019633

Khora enthusiasts!

As you know, we made a change to Khora’s Whipclaw in Update 29.5: Deimos Arcana that added a Line of Sight (LoS) check to its radial damage (AoE).

Since then failure to damage enemies within LoS has been reported, which we cover below in this brief overview of what changed, what we know, and next steps.

What was changed and why:

We made a change to Khora’s Whipclaw that added a minimal Line of Sight (LoS) check on its radial damage (AoE). Meaning enemies within line of sight of the explosion are damaged/affected, while those outside of it are not. The change was made to encourage a more active play style with Whipclaw. Moving away from whipping at walls to damage enemies on the other side with more incentive to 'seek and snipe.'

What is the issue with the change:

As has been reported (and is explained in the next section), certain conditions have made it difficult (if not impossible) to land AoE damage with enemies in LoS. In other words, enemies that don’t appear to be out of LoS of Whiclaw’s attack take no damage. Which no doubt has caused some frustration while using the ability.

What we know has been reported and confirmed about the change:

Thanks to your thorough reporting and investigation skills (thank you!), we were able to deduce and confirm through internal testing that certain environment elements seem to completely block Whipclaw’s AoE damage. Specifically:

  • Small objects blocking line of sight (railings, small rocks, trees)

  • Geometry (Floor/Wall detailed geometry and complex stair/slope)

  • Slopes/vertical terrain variations (For example: Casting Whipclaw at the base of stairs to damage enemies at the top of stairs)

What’s next:

We are reviewing our options to address the obvious gaps listed above. We’ve also noticed that in addition to Whipclaw, Bonewidow’s Ironbridge charge attack projectile and Primary Tombfinger Kitguns are equally affected. They are also being looked at.

We’ll update this thread once we have a solution and possible fixes. Thanks for reading!

End of thread.

submitted by /u/LogaMC
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